world building

The Dreamscape, Part 6 – Inhabitants: The Grorn

Introduction Welcome to our sixth foray into the Dreamscape. The last part covered the key locations on the plane and paths between those locations. I’m taking a slight break from filling out the remaining half of the locations to mix it up a bit. This will the be first of a series of slightly shorter …

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The Dreamscape, part 5 – Key Locations [E-J]

Introduction Now we slumber and drift back into the Ulla Machok, the Plane of Dreams. This part continues providing descriptions for key locations, in this case locations E-J. This time we have bizarre psychic vortexes, a toxic city and a pleasure isle amongst others. Descriptions, flavour and other information are provided to help you weave …

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The Dreamscape, part 5 – Key Locations [A-D]

Introduction Welcome to our fifth foray into the Dreamscape. The last part covered the ten most common regions within the plane. This part covers the key locations in those regions. This ‘part’ is actually several smaller ones covering 15 locations A-D. A map of the dreamscape is also provided that shows connections and regions. Feel …

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The Dreamscape, part 4 – Map and regions

Introduction It’s been a while but it time for a fourth foray into the Dreamscape. This part provides a map of the dreamscape with regions, the permanent locations within them and the routes between. Descriptions of each of the ten regions are provided with some suggestions for adventures there. Each has a unique flavour and …

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The Dreamscape, part 3 – Journeys, Environs and hazards

Introduction Welcome to our third foray into the Dreamscape. The last part covered adventuring on the plane and making it a flavourful experience. This part covers travel and the environment. There was some thinking about and nailing down ideas about travel mechanics and how random encounters work or are generated. That stuff will feature in …

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The Dreamscape, part 2 – Adventuring

Introduction Welcome to our second foray into the Dreamscape. The first covered background and cosmology and introduced the plane. This part covers the effects and experience of adventuring there. What follows is my take on previous sources’ attempts to mechanise the strange behaviour of the dreamscape mixed with my own ideas. All are experimental and …

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The Dreamscape, Part 1 – Background and Entrances

Introduction Many mythologies, people and stories place importance on dreams and so they occasionally crop up in DnD. However, as a plane or location for adventuring, dreams seem under-utilised. Dreams are weird and cool and often don’t follow normal logic or causality so there is an opportunity beyond ‘material plane with a twist’ adventuring. There …

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